A shared item library anyone can add to, weighted card generation, and a results board to compare scores. Most marked squares wins.
Connecting…High weight = common (easy picks). Low weight = rare (hard picks). Weight only affects how likely an item lands on a card — every marked square is worth 1 point. Items are shared with everyone using this link.
Everyone gets the same board layout — each player marks their own card and earns their own score.
Upload a screenshot of your finished card, or use the “Save image” button on any card to download one first. Posted results are visible to everyone with the link.
These items are separate from your bingo library — they're used only by the Challenge Generator on the Challenges tab. Weight 8–10 = easy/common (drawn early), 4–7 = medium, 1–3 = hard/rare (drawn late). Manage the challenge tags themselves in Tag Library → Challenge Tags.
Challenges are shared with everyone using this link. The list of created challenges, and the randomizer that picks one, live on the Challenges tab.
These are a simple, separate pool used only by the Name Randomizer on the Challenges tab.
Pick any color you like. New tags immediately show up as checkboxes when adding items on the Generate tab, and as circles you can add to items in the Library.
Click a tag's color swatch to change it. Deleting a tag removes it from any items that currently use it.
These tags mark which challenge a Challenge Item belongs to (e.g. Itemocalypse, Compounding Rule). Completely separate from your bingo tags.
Click a tag's color swatch to change it. Deleting a tag removes it from any challenge items that currently use it.
Names are managed in Library → Names. Picks never repeat within a single generate — including across all teams.
Pick a game, a challenge tag (e.g. Itemocalypse), and how many you need (e.g. 8 races) — this pulls that many unique Challenge Items tagged for both, weighted so easier ones (w8–10) come first, then medium (w4–7), then hardest (w1–3) last.
Add new challenges from Library → Challenges.